Framework Decisions

Since Unity2D was released a little time ago, some people have been asking what makes Duality better for 2D games than Unity. While it is obvious that, in this comparison, Duality gets to be the little guy next to a giant, this may still be a question worth exploring. So, why does Duality exist? Here are some of my own thoughts on this matter.

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Respawn Conference and Honourbound Gameplay

Duality at the "Respawn - Gathering of Game Developers"So there recently was this game development conference called “Respawn” and some of the guys from BatCat Games were there, giving Duality a nice guest appearance while talking about their experience developing the game “Honourbound”. Unfortunately I wasn’t able to attend myself, but according to what they’re telling me, it seems that it was received pretty well.

Needless to say, I’m pretty grateful for their kind support. Dragging Duality into the spotlight of a professional stage is something I couldn’t have done myself and it feels like a great reward for all the effort I’ve been pouring into the project in the last months. Thanks! 🙂

As for their project, there’s some more information available by now, in case you’re wondering what’s behind that fancy name:

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Greetings to Dublin

What has been silently on its way for quite a while is now official: The small indie team BatCat Games will be using Duality for their upcoming project Honourbound, as they announced in a recent blog posting. There’s also an old (pre-Duality) prototype video that shows the direction in which they’re heading with this:

Their decision to use Duality has been great news – and I hope that Honourbound will be an equally great success for BatCat Games. Make it awesome.

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