Asset Management Improvements

I must preface this progress report with an apology: Doing PR work isn’t exactly my greatest strength and sometimes that means skipping it for a while and keeping the public out of the development loop. Sorry everyone! Here it is: A quick update.

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Mailbag: Civilization and ContentRefs

Sometimes, there are questions. And sometimes they happen to be in e-mails I receive through this blog. I usually take the time to answer them if I’m not too busy and occasionally, these answers can get very long. This time it’s about Civilization and referencing content in Duality.

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Project View

Working with the Duality Editor is always project-related. Instead of opening a lot of independent files and editing them isolated, a game project is opened as whole; basically like opening a project file in Visual Studio, except that there’s no project file for Duality. Instead, you’ll open a projects folder which then will be scanned for relevant files.

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Prefabs and Serialization

Component-based GameObjects are a really cool concept. However, when it comes to setting one up, you’ll have a lot more to do than in a classic inheritance tree approach. In the latter one, something like that might be sufficient:

When trying to do the same with a component-based approach, there’s a lot more to do: Create a GameObject, then create needed Components one by one, setting their properties to the appropriate values.. wouldn’t a shortcut be handy? This is where Prefabs come in.

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