Unit Testing

So you might have heard of this development trick called Unit Testing – most likely in the context of some business application or software engineering talk, but probably not related to games. It’s something that large, bulky projects have, with a ton of different programmers working on the same stuff, but it doesn’t make sense to do something like this yourself, right?

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Debugging comfort

Nobody does as much Duality-related debugging as I do, so I recently explored ways to make this task a little more comfortable. As I discovered, there is more than one way to achieve that.

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