Selection, Naming, Logo design

My work on the Duality Editor continues. Not very exciting stuff, though. Here’s a screenshot anyway. Object Selection is now pretty much finished, along with some related editor framework drafts.

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Picking & Selection

To provide visual object interaction in the editor environment, there needs to be some way to determine which object is located at a specific pixel coordinate in the actual CamView. The two most obvious approaches are Picking and (physics / collision driven) Raycasting. As the latter one requires a working collision detection system which is tightly connected to a lot of design descisions I haven’t made yet, I’ve implemented Picking for now.

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