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PostPosted: 2016/07/10, 21:16 
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Space stuff Multiplayer Test


Please leave some feedback.

PS: I know i probably went full Chernobyl on some bad practices of the engine.


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PostPosted: 2016/07/10, 22:30 
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Looking good so far, pretty straightforward. So the communication API is synchronous, but you're buffering all the data and sending it in a different thread?

As far as feedback goes, it's always a bit difficult to judge code, API and libraries from afar. Video presentations are a great introduction, but my suggestion would be to upload the demo itself as well, so everyone can play around with it as well.

Elfocrash wrote:
PS: I know i probably went full Chernobyl on some bad practices of the engine.

We all have to start somewhere ^^ I'm just glad Duality doesn't explode in the process.

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PostPosted: 2016/07/10, 22:39 
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Not quite. The server is accepting the calls asynchronously and he is responding in the game way but the client in sending and receiving the requests synchronously in a different thread so you can get a serial sequence of the packets.

Here is the whole project if you wanna play with it: https://www.mediafire.com/?946609oopdpt1r2


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PostPosted: 2016/11/21, 20:13 
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Has there been any further development on this package?

JB


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PostPosted: 2017/08/07, 15:00 
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Is this package still available somewhere?


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PostPosted: 2017/08/07, 20:25 
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Seems like it's no longer on GitHub - maybe you could reach the author via forum PM, or his GitHub profile from the link on the first page? If not, the project might be gone for good, unless someone still has a fork around. :|

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PostPosted: 2017/08/27, 19:29 
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The mediafire link works for me...

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I have github. Apologies in advance for bad coding practices.


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